The most important thing to remember when it comes to StarCraft 2 Zerg strategies is that the Zerg economy is different to the Protoss and Terran economies.
The Protoss and Terran economies rely on the number of mineral patches available whereas the Zerg economy depends upon the number of hatcheries the player has.
The reason for this is that a Zerg player can make more than one drone at a time whereas Protoss and Terran players have to make one worker at a time.
StarCraft 2 Zerg Strategies For Hatcheries and Drones This doesn't mean that a Zerg player can 'go crazy' creating hatcheries and drones.
If he or she does, it will result in a low army count.
A good guide is to consider how many hatcheries you want and then work out how many drones you'll need for those hatcheries.
It is recommended that you have about five drones per hatchery.
To pump mutas, you will need eight drones per hatchery; three drones on gas and five drones on minerals.
To pump hydras you'll need seven drones; two drones on gas and five drones on minerals.
For zerglings you'll need three drones on minerals.
Once you've built the amount of hatcheries you planned to at the beginning, you should build your next hatchery as soon as you can but only if none of your hatcheries are at only three larvae.
If this is the case, you need more drones.
Because Zerg has to create workers from larva, it's very important that the Zerg player have the right number of Larvae ready and available.
Backstabbing No, we're not talking about betraying your allies.
That is not one of the StarCraft 2 Zerg strategies we would ever recommend.
What backstabbing refers to is attacking your opponent's main base just after they depart from it.
You'll only want to use this particular strategy if your opponent has left his or her base with little or no defense.
This is a great strategy for Zerg because of its speed and ability to create damage.
It is recommended to use Zerglings for backstabbing for maximum impact.
Backstabbing works best against Terran players.
Be aware that backstabbing can work against you if it isn't planned properly but don't let that scare you, this one of the very powerful StarCraft 2 Zerg strategies.
Flanking Flanking is where you take a small part of your force away from the main part, and then when you are attacked, you bring that 'flanked' force back in to create a surprise attack upon your opponent.
The advantages of flanking are: More of your units can attack at the same time.
You can attack your enemies units from the rear and damage vulnerable and important ones.
You can stop your opponent from falling back when they are being defeated.
Surrounding Surrounding is one of the important StarCraft 2 Zerg strategies.
It involves placing melee units in and around your opponent's units.
This is a must when you're facing dragoons or marines with zerglings.
There's two things that this will do: Firstly, it diffuses your opponent's damage range.
This helps the Zerg player's units to live longer and accomplish more.
Secondly, the melee units will do greater damage.
The Protoss and Terran economies rely on the number of mineral patches available whereas the Zerg economy depends upon the number of hatcheries the player has.
The reason for this is that a Zerg player can make more than one drone at a time whereas Protoss and Terran players have to make one worker at a time.
StarCraft 2 Zerg Strategies For Hatcheries and Drones This doesn't mean that a Zerg player can 'go crazy' creating hatcheries and drones.
If he or she does, it will result in a low army count.
A good guide is to consider how many hatcheries you want and then work out how many drones you'll need for those hatcheries.
It is recommended that you have about five drones per hatchery.
To pump mutas, you will need eight drones per hatchery; three drones on gas and five drones on minerals.
To pump hydras you'll need seven drones; two drones on gas and five drones on minerals.
For zerglings you'll need three drones on minerals.
Once you've built the amount of hatcheries you planned to at the beginning, you should build your next hatchery as soon as you can but only if none of your hatcheries are at only three larvae.
If this is the case, you need more drones.
Because Zerg has to create workers from larva, it's very important that the Zerg player have the right number of Larvae ready and available.
Backstabbing No, we're not talking about betraying your allies.
That is not one of the StarCraft 2 Zerg strategies we would ever recommend.
What backstabbing refers to is attacking your opponent's main base just after they depart from it.
You'll only want to use this particular strategy if your opponent has left his or her base with little or no defense.
This is a great strategy for Zerg because of its speed and ability to create damage.
It is recommended to use Zerglings for backstabbing for maximum impact.
Backstabbing works best against Terran players.
Be aware that backstabbing can work against you if it isn't planned properly but don't let that scare you, this one of the very powerful StarCraft 2 Zerg strategies.
Flanking Flanking is where you take a small part of your force away from the main part, and then when you are attacked, you bring that 'flanked' force back in to create a surprise attack upon your opponent.
The advantages of flanking are: More of your units can attack at the same time.
You can attack your enemies units from the rear and damage vulnerable and important ones.
You can stop your opponent from falling back when they are being defeated.
Surrounding Surrounding is one of the important StarCraft 2 Zerg strategies.
It involves placing melee units in and around your opponent's units.
This is a must when you're facing dragoons or marines with zerglings.
There's two things that this will do: Firstly, it diffuses your opponent's damage range.
This helps the Zerg player's units to live longer and accomplish more.
Secondly, the melee units will do greater damage.
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